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AnyPS5 development notes: issues and pull requests

Reviewed AnyPS5 changes affecting game startup, rendering, fonts and controls. See what has merged, what remains open and which results still need a game test.

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How to read this page

A merged change is not a new game test. Open proposals may change or never ship. Check the commit and release before following a new setup instruction.

The notes below are editorial summaries of selected upstream issues and pull requests. They retain the reported scope, current review state and merged commit where available. They are not a complete changelog or a promise that the latest release includes each change.

Related GitHub developments

A merged change is not a new game test. Open proposals may change or never ship. Check the commit and release before following a new setup instruction.

Open for reviewPR #3412

A proposed limit for draw-input snapshots

This open PR follows issue #3338 and proposes a 64 MiB default cap. Its listed validation is a Windows conventions check, not a new Linux gameplay recording. The proposal must not be presented as a merged or release-ready fix.

Open issueIssue #3308

Cyberpunk 2077: Linux startup investigation

The main-build report stops on EISDIR and documents later experimental probes. Headless compute work without a captured frame is not gameplay evidence.

Open issueIssue #3338

Rift Apart: large CPU snapshots stall rendering

A Linux report locates a post-logo black screen in per-draw buffer snapshots. Its local size cap trades correctness risk for progress and should not be promoted as a general fix.

Open issueIssue #2883

Part II Remastered: startup memory accounting

The pinned Windows run traps in the game’s own budget calculation before a menu. The source asks for memory-accounting evidence; it does not establish a safe universal subtraction or bypass.

Merged into mainPR #3176

A pthread attribute used by Returnal

Merged support implements the attribute alias and associated checks. The reported tests validate API behaviour. They do not verify that Returnal or Palworld now reaches gameplay.

main · 06da1176

Open issueIssue #3156

HTTP wait and abort behaviour

An open issue discusses unimplemented wait/abort paths and a proposed branch. Palworld imports a related function, but an import listing is not evidence of a working multiplayer session.

Open for reviewPR #1050

Windows controller discovery can block startup

The open PR proposes disabling DirectInput enumeration for the HID hang described in issue #1042. It is not part of a stable release recommendation; attach device details when investigating the hang.

Open for reviewPR #674

A proposed native input configuration editor

The open proposal adds a separate SDL/ImGui editor and live mappings. Its interface and shortcuts remain proposal details, not instructions guaranteed to work in v0.1.1.

Merged into mainPR #3220

Sampler border colours follow the image type

Merged handling distinguishes integer and float border colours using paired image formats. It addresses a specific sampling case; it does not measure overall game graphics compatibility.

main · c757e8ea

Merged into mainPR #3138

Font handles retain language and design settings

Merged setters/getters retain values per font handle. The source marks parts of the signatures unverified on PS5 hardware; this does not mean every game’s multilingual text is fixed.

main · 2b5d119f

Original sources

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